Blog:
The Beginning, the Design Process, and the Future
#1. Basic Origin Story
Stephen and I are two buddies from college who decided to work on a creative project together during graduate school. For me, I wanted to put my brain in another area that wasn’t basic science and medicine [dental student]. Stephen can’t help but create cool, beautiful, or fun things → often all three of those together (cool AND beautiful AND fun). 😀 [art/design/illustrator student]
When we first chatted we ticked some basic boxes that made sense to work together
☑️ Make something fun
☑️ Low commitment to start
☑️ Utilize individual strengths
Walk the Plank (WTP) has been two years in the making, and in January of 2023, we decided to commit to bringing it to production! (I’m about to graduate and Stephen is already a designer/illustrator/destroyer of bad design (college design teacher). We’ve learned quite a bit on the journey, so we wanted to share our story and motivate other aspiring creators, so you can finally roll on your project, too. (pun intended ;-)) Below you’ll find screenshots and pictures of how we came up with the concepts, game mechanics, and design.
Here’s the thing, though, the story isn’t over! Even though we have a full working prototype, we’re not at the production stage yet. We hope you’ll be able to learn along with us as we progress through the different stage and give feedback to make WTP event better!
#2. From Plush Toys to Pirate Themed Card Game, circa Dec. 2020
Isn’t Walk the Plank a pirate-themed game, so why are you talking about plush toys? Welp, I was deep in the throes of school at the time, and we were studying how bacteria and viruses attack our cells, and how the body defends against them. The drama always sounded like an action movie or a spy novel, with the microbes as the lead characters. Personification of cutesy animate and inanimate things has exploded in recent years (reference cute avocado), so I thought why not these characters? … ok, maybe I was also going crazy from the many hours of studying.
If you might have guessed that the conversation between Stephen and me quickly led to board and card games. You are correct. The point is that we let the conversation lead us somewhere organically, without putting up walls and stunting the creative process.
The ultimate question was: “Should we take the time and see if we can create something fun together?” We both answered “Yes!”.
#3. From Plush Toys to Pirate Themed Card Game, circa Jan. 2021
We settled on moving from the plush toys to building a game. Why the switch? Well even though plush toys can be fun in their own right, games are so much better. 😀 We could have loads of more fun.
Likely, too, we had just finished up our annual “Winter Rendezvous” where a small group of college friends meet together to hangout and catch up on the year since we all live in different parts of the country. Competitions are a staple of the weekend, and board games quickly integrated themselves into the hype. Stephen and I thought of how fun it would be to add to the laughs, yells, screams, and general excitement of the weekend with our own game. We began to visualize the possibilities, and thought, “what the heck, let’s try to make something”, but where to start?
Quick interesting side note….
To this day wherever we’re thinking of our game, we visualize playing with the Winter Rendezvous crew (Michael, Taylor and Danny). We ask ourselves questions like:
Would this make Taylor cry with laughter?
Would Mike jump out of his chair in dismay or object to this card (to the enjoyment of the rest of the group)?
Would Danny make his signature face of shock and awe at a twist in the game he wasn’t expecting? (also to the enjoyment of the group)
If we can answer these questions, we feel like we passed the pressure test. The real fun is when we get to test it with them! So here’s the point – we’re trying to visualize potential players instead of “buyers” of the game. If we can visualize the people that we love spending time with enjoying themselves and building memories, then we’ve accomplished our ultimate objective.
Returning to the origin story….
Winter Rendezvous 2023
Where did we start?
Apart from playing board games here or there (Stephen had more experience), we certainly aren’t expert gamers. By design (no pun intended) we discussed that we didn’t want to research anything about building a game. Not only were we not in a rush, we didn’t want our minds clouded immediately with other people’s ideas and approach.
Both deep into our studies, we had no room to make any significant commitment. We started with:
~15 minutes per day to our project
30 minutes once per week for video call to discuss what we learned/thought about
After 4 weeks, have an open discussion about whether we want to continue the project, and another “check-in” after 4 more weeks to see if we want to continue or pull the ripcord and bail.
I personally found the open dialogue and checkpoints extremely helpful. We didn’t need to worry about someone being more invested than the other or having hard feelings if one person wanted to back out. We kept it with low commitment and open ended. It was all about sharing in exploring the idea together and hanging out. If either of us deemed it as too much, not the right time, or whatever other reason, then the person could opt out no problem.
List of Basic Games from Our Spreadsheet
Entry: January 25, 2021
Start from Zero
We wanted to go to the basics of what we knew about games. We’ve all had experiences with games at some point in our life…. Think of the MOST basic games you played as a kid.. Maybe…
Rock Paper Scissors
Flipping a coin (heads or tails)
Tag
What Stephen and I discussed is that there is an inherent value in these “timeless” games – a “secret sauce” – that’s allowed them to exist for generations. What we wanted to do was explore these games and then ask the question: How could we make them into a card game?
Between our weekly meeting, we decided to independently curate a list of 50 simple, timeless games, evaluate them, and consider if one of these games could lend to an interesting card game. What we were looking for was a template for a game “mechanic”. We’d then choose 5-10 that we think would work, and then compare the lists. It didn’t matter if we had duplicates in the list. In fact, we saw that if we saw that, maybe it would be an indicator that we were on to something.
#4. Tag! You're it!, circa Feb. 2021
After we had our list of potential games and discussed them, we chose 20 games to explore, again independently.
First, we wrote out the basic mechanic of the game itself. For example, “Tag” → . One person is “it” and everyone else runs away from them as that designated person tries to “catch” them. Simple enough right?
What this did was allow us to bring the game fresh in our mind and visualize it in action. What makes Tag fun?
Thrill of running away, making moves to “juke” the opponent, and run away from them again
Then variables of the game take action – say the grass is wet, or you’re playing in the sand and stumble and BAM! You’re now “it”! The thrill changes hands and you’re the guy or gal doing the chasing.
Now we’d give these games some thought and then put into words how they might be a card game..
Here’s what our actual entries were for making Tag into a card game: